Tools Library
Unity editor tools for planning, scene review, and cleaner production workflows
Horyzon Tools focuses on practical Unity workflow problems: project planning, scene readability, editor-side review passes, and safer project references. These are editor tools built for real production use, not generic plugin bundles.
Released
1
Available now on the Unity Asset Store.
In Development
4
Upcoming Unity tools already listed on the site.
Project planning inside Unity
Plan systems, milestones, tasks, and production flow without leaving the Unity editor.
Scene readability and review
Make busy scenes easier to understand with notes, markers, validation passes, and review support.
Safer references and cleaner setup
Reduce fragile strings, catch setup drift earlier, and keep Unity workflow data easier to maintain.
Browse Unity tools by workflow
Each tool page goes deeper with screenshots, features, use cases, FAQs, and support options. If you are comparing Unity editor tools for project planning, scene review, or production notes, this is the best place to start.
Project Designer+
Plan Unity projects visually with tasks, notes, diagrams, and custom node workflows directly inside the Unity editor.
SceneSignal
SceneSignal is a Unity scene annotation tool for adding 3D notes, labels, links, areas, and paths without turning the Scene view into clutter.
ConstSafe
ConstSafe is a Unity constants generator that creates type-safe C# references for tags, scenes, resources, animator parameters, shader properties, and more.
DevNotebook
DevNotebook is a Unity editor tool for keeping scene notes, asset follow-up, and review checklists attached to real project content.
Project Review
Project Review is a Unity project review tool for scanning scenes, prefabs, and Build Settings for setup issues before playtests and release prep.
Looking for practical Unity workflow guidance too?
The blog covers Unity project planning, scene review workflows, and other editor-side practices that connect directly to these tools.