<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Horyzon Tools Blog</title><description>Practical articles about Unity development, project planning, editor tools, and game development workflows.</description><link>https://horyzontools.com/</link><item><title>Project Review Is Released: A Unity Project Health Inbox</title><link>https://horyzontools.com/blog/project-review-released-unity-project-health-inbox/</link><guid isPermaLink="true">https://horyzontools.com/blog/project-review-released-unity-project-health-inbox/</guid><description>Project Review is now available on the Unity Asset Store for scanning scenes, prefabs, and Build Settings before playtests and release prep.</description><pubDate>Mon, 22 Jun 2026 00:00:00 GMT</pubDate></item><item><title>SceneSignal Is Released: Scene Notes, Links, Areas, and Paths for Unity</title><link>https://horyzontools.com/blog/scenesignal-released-unity-scene-annotation-tool/</link><guid isPermaLink="true">https://horyzontools.com/blog/scenesignal-released-unity-scene-annotation-tool/</guid><description>SceneSignal is now available on the Unity Asset Store for keeping Unity Scene view notes, links, areas, paths, and review context readable.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How to Annotate Unity Scenes Without Custom Gizmos</title><link>https://horyzontools.com/blog/how-to-annotate-unity-scenes-without-custom-gizmos/</link><guid isPermaLink="true">https://horyzontools.com/blog/how-to-annotate-unity-scenes-without-custom-gizmos/</guid><description>A practical workflow for adding Unity Scene view notes, labels, links, areas, and paths without building a separate gizmo system for every feature.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How to Avoid Magic Strings in Unity</title><link>https://horyzontools.com/blog/how-to-avoid-magic-strings-in-unity/</link><guid isPermaLink="true">https://horyzontools.com/blog/how-to-avoid-magic-strings-in-unity/</guid><description>A practical guide to replacing fragile Unity string references with safer constants, generated code, and editor-friendly workflows.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How to Review a Unity Project Before a Playtest</title><link>https://horyzontools.com/blog/how-to-review-a-unity-project-before-playtest/</link><guid isPermaLink="true">https://horyzontools.com/blog/how-to-review-a-unity-project-before-playtest/</guid><description>A practical Unity pre-playtest review workflow for scenes, prefabs, UI setup, Build Settings, and handoff notes.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate></item><item><title>ConstSafe Is Released: Type-Safe Unity Constants Without Runtime Dependencies</title><link>https://horyzontools.com/blog/constsafe-released-unity-constants-generator/</link><guid isPermaLink="true">https://horyzontools.com/blog/constsafe-released-unity-constants-generator/</guid><description>ConstSafe is now available on the Unity Asset Store, with a 30% launch discount for the first two weeks.</description><pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How to Plan a Unity Project Before Coding</title><link>https://horyzontools.com/blog/how-to-plan-a-unity-project/</link><guid isPermaLink="true">https://horyzontools.com/blog/how-to-plan-a-unity-project/</guid><description>A practical workflow for planning Unity systems, tasks, and architecture before starting development.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate></item></channel></rss>