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SceneSignal Is Released: Scene Notes, Links, Areas, and Paths for Unity

Unity SceneSignal Scene Annotation

SceneSignal is now released on the Unity Asset Store.

It is an editor-first scene readability tool for Unity. You can place notes, labels, links, areas, and waypoint paths directly in the Scene view, then filter them so review context stays useful instead of becoming another layer of clutter.

View SceneSignal on the Unity Asset Store

Why This Tool Exists

Unity scenes usually contain more intent than the editor can show at a glance.

A spawn point has a reason for being where it is. A trigger volume belongs to a gameplay beat. A door is connected to a switch somewhere else in the scene. A route makes sense to the designer who placed it, but not always to the person reviewing it later.

Those details often end up in memory, object names, temporary comments, or custom gizmos that only solve one local problem.

SceneSignal is built for that editor-side communication gap.

What SceneSignal Adds

The first release focuses on practical scene annotations:

  • SceneSignalMarker for readable labels
  • SceneSignalNote for notes, TODOs, warnings, and review callouts
  • SceneSignalLink for object relationships
  • SceneSignalArea for simple ranges, zones, and coverage
  • SceneSignalPath for waypoint routes, patrol loops, and scene flow
  • attribute-driven labels, colors, radii, links, and paths on existing scripts
  • Scene view overlay modes for Focus, Related, TODO, and Show All workflows

The goal is not to turn every object into a permanent visual effect. The goal is to make the right context visible at the right moment.

The Workflow

Start with a small number of signals on objects that already matter: a spawn anchor, a combat note, an AI detection zone, a switch-to-door link, or a patrol route.

Then use the SceneSignal overlay to narrow what you see. Focus helps isolate the current selection. Related helps reveal nearby context and object relationships. TODO gives you a review pass. Show All is there for wide scene sweeps and screenshots.

If your gameplay scripts already contain useful data, attributes let you draw labels, radii, links, and paths without adding extra scene-only components everywhere.

For the deeper feature breakdown, screenshots, and FAQ, start with the SceneSignal tool page.

Launch

SceneSignal is available now on the Unity Asset Store.

Get SceneSignal on the Unity Asset Store