SceneSignal Is Released: Scene Notes, Links, Areas, and Paths for Unity
SceneSignal is now released on the Unity Asset Store.
It is an editor-first scene readability tool for Unity. You can place notes, labels, links, areas, and waypoint paths directly in the Scene view, then filter them so review context stays useful instead of becoming another layer of clutter.
View SceneSignal on the Unity Asset Store
Why This Tool Exists
Unity scenes usually contain more intent than the editor can show at a glance.
A spawn point has a reason for being where it is. A trigger volume belongs to a gameplay beat. A door is connected to a switch somewhere else in the scene. A route makes sense to the designer who placed it, but not always to the person reviewing it later.
Those details often end up in memory, object names, temporary comments, or custom gizmos that only solve one local problem.
SceneSignal is built for that editor-side communication gap.
What SceneSignal Adds
The first release focuses on practical scene annotations:
SceneSignalMarkerfor readable labelsSceneSignalNotefor notes, TODOs, warnings, and review calloutsSceneSignalLinkfor object relationshipsSceneSignalAreafor simple ranges, zones, and coverageSceneSignalPathfor waypoint routes, patrol loops, and scene flow- attribute-driven labels, colors, radii, links, and paths on existing scripts
- Scene view overlay modes for Focus, Related, TODO, and Show All workflows
The goal is not to turn every object into a permanent visual effect. The goal is to make the right context visible at the right moment.
The Workflow
Start with a small number of signals on objects that already matter: a spawn anchor, a combat note, an AI detection zone, a switch-to-door link, or a patrol route.
Then use the SceneSignal overlay to narrow what you see. Focus helps isolate the current selection. Related helps reveal nearby context and object relationships. TODO gives you a review pass. Show All is there for wide scene sweeps and screenshots.
If your gameplay scripts already contain useful data, attributes let you draw labels, radii, links, and paths without adding extra scene-only components everywhere.
For the deeper feature breakdown, screenshots, and FAQ, start with the SceneSignal tool page.
Launch
SceneSignal is available now on the Unity Asset Store.