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Project Review Is Released: A Unity Project Health Inbox

Unity Project Review Project Validation

Project Review is now released on the Unity Asset Store.

It is an editor-only project health inbox for Unity. Project Review scans scenes, prefabs, and Build Settings for common setup problems, then turns the results into a focused review workflow with explanations, quick navigation actions, review state, baselines, and report export.

View Project Review on the Unity Asset Store

Why This Tool Exists

Unity projects accumulate small setup problems quietly.

A prefab keeps a missing script after a refactor. A UI scene has no EventSystem. A startup scene moves out of the first Build Settings slot. A duplicated camera leaves a second AudioListener behind.

Each issue is usually simple to fix. The difficult part is noticing it consistently before a playtest, milestone handoff, or release build exposes it.

Project Review is built to make that cleanup pass repeatable without turning it into a heavyweight validation system.

What Project Review Checks

The initial release includes focused checks for common Unity project hygiene problems:

  • missing scripts and serialized object references in scenes and prefabs
  • missing material slots and nested prefab assets
  • invalid tags and undefined layers
  • broken or empty UnityEvent wiring
  • missing or duplicate EventSystem and AudioListener components
  • Animator and AudioSource setup issues
  • startup scene, Main Camera, and Build Settings problems
  • placeholder and default object names that need review

You can scan the current scene, enabled Build Settings scenes, selected assets, a selected folder, or the full project.

The Review Workflow

Project Review ships with Scene Focus, Build Readiness, and Daily Sweep profiles. Choose a profile and scope, run the scan, then work through findings in the dashboard instead of opening assets at random and relying on memory.

Each finding explains what is wrong, why it matters, and what to do next. Quick actions can take you to the relevant object, prefab, scene, asset, or Build Settings entry.

Reviewed and ignored states keep intentional exceptions from dominating later passes. For Full Project and Build Scenes scans, baselines also show which findings are New, Known, or Resolved since the previous review.

When the results need to leave Unity, the visible findings or full scan can be copied or exported as Markdown or CSV. The optional build guard can also run the Build Readiness profile before player builds; it is disabled by default so teams opt into that behavior deliberately.

For a practical review checklist around the same workflow, see How to Review a Unity Project Before a Playtest.

For screenshots, the complete feature breakdown, and FAQ, visit the Project Review tool page.

Launch

Project Review is available now on the Unity Asset Store.

Get Project Review on the Unity Asset Store